Necro-Demonic Dungeon-Brawl boardgame
— 2-4 players, 1-4 hours
— 2-4 players, 1-4 hours
- 340+ cards of unique art (no duplicates)!
- Over 120 unique creatures, more than 50 items and spells and tons of dungeon events!
- 48 dungeon tiles for Endless Corridor Combinations
- 2 Combat Dice, 1 Spawn Die
- Rule book with tons of illustrations and Quick Start guide
- 1 Endgame Blood-eye marker
- 24 Necromancer Squad Control Marker sets (for 4 players, controlling up to 17 or more sinister minions)
- 5 Endgame Event Horizons
- Fold out map of the corroded, festering space of the unexplored Necropolis
- 100% Made in the USA!
- New in the 2013 reprint!
- — Die cut squad markers with stands for player squads, protectors and end game characters
- — Player Aid cards and Quickstart rules
- — Updated rulebook
- — Map printed on textured paper
- "It’s like some long lost fantasy game from 1982, and I think that was exactly the design goal. There’s more Gary Gygax in its creatures and concepts than Tolkien, and I really appreciate that."
— Michael Barnes, of Fortress, giving Cave Evil a go.
- "Cave Evil is a small-run indie board game that looks like it was co-designed in 1983 by Gary Gygax, the band Hellhammer, and that kid from your high school who had to spend a year at the mental health clinic. It's the kind of game that might result if Titan and Wiz-War had gotten together for an awesome session of 1st Edition Advanced Dungeons & Dragons. Wiz-War insisted on playing a highly unusual Magic-User/Assassin character, and Titan agreed to it as long as his friend Baal could be the Dungeon Master. (Titan played a Fighter/Magic-User/Thief.) They needed another couple players, so Titan called his new friend Dreamblade and Wiz-War brought along his big brother Cosmic Encounter."
— Joshua Miller, #6 in 2011 Spiel des Josh list
- "Once the game gets going I realized that it feels just like entering a Mat Brinkman comic. You get to be a demonic Necromancer stalking the caverns and catacombs of much darker Multiforce, with endless possibilities and hundreds of characters to encounter."
— Jason Leivian on Cave Evil in The Comic Journal
- "Elaborate I don't mind. Generic fantasy is starting to bug me a little but there is no marketing risk involved so I can't blame them. That's one of the refreshing things about Cave Evil is that it turds on the same 'ol fluffy fairie fantasy. I like that stuff fine, but FUCK."
— The inimitable 'Hex Sinister' in Cave Evil or Mage Knight, also has his own review up at Fortressat.com
- "While the game's thematic tightness is appealing, it would be essentially meaningless to me without an effective mechanical structure underneath the hood, and luckily Cave Evil delivers."
— Jesse James Dean on 2D6.org: Cave Evil Review (A Deeply Rewarding Experience)