2013 Trailer by Damon Packard
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I. Cave Evil, a game of brutal necro-demonic dungeon warfare.
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II. Your role as a demented Necromancer is to wage strategic warfare against the other players in preparation for the endgame.
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III. The 343+ cards provide endless combinations of minions, items and spells, needless to mention a barrage of chaotic events.
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IV. The close to 50 dungeon tiles allow for deep excavation and destruction of an intricate matrix of tunnels and chambers.
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V. New in the 2013 reprint! Plastic stands and die-cut squad markers, endgame creatures and protectors.
Necro-Demonic Dungeon-Brawl boardgame
— 2-4 players, 1-4 hours

Add to Cart – $90 USD
Included
  • 340+ cards of unique art (no duplicates)!
  • Over 120 unique creatures, more than 50 items and spells and tons of dungeon events!
  • 48 dungeon tiles for Endless Corridor Combinations
  • 2 Combat Dice, 1 Spawn Die
  • Rule book with tons of illustrations
  • 1 Endgame Blood-eye marker
  • 24 Necromancer Squad Control Marker sets (for 4 players, controlling up to 17 or more sinister minions)
  • 5 Endgame Event Horizons
  • Fold out map of the corroded, festering space of the unexplored Necropolis
  • 100% Made in the USA!
  • New in the 2013 reprint!
  • — Die cut squad markers with stands for player squads, protectors and end game characters
  • — Player Aid cards and Quickstart rules
  • — Updated rulebook
  • — Map printed on textured paper

Reviews
  • "It’s like some long lost fantasy game from 1982, and I think that was exactly the design goal. There’s more Gary Gygax in its creatures and concepts than Tolkien, and I really appreciate that."
    — Michael Barnes, of Fortress, giving Cave Evil a go.
  • "Cave Evil is a small-run indie board game that looks like it was co-designed in 1983 by Gary Gygax, the band Hellhammer, and that kid from your high school who had to spend a year at the mental health clinic. It's the kind of game that might result if Titan and Wiz-War had gotten together for an awesome session of 1st Edition Advanced Dungeons & Dragons. Wiz-War insisted on playing a highly unusual Magic-User/Assassin character, and Titan agreed to it as long as his friend Baal could be the Dungeon Master. (Titan played a Fighter/Magic-User/Thief.) They needed another couple players, so Titan called his new friend Dreamblade and Wiz-War brought along his big brother Cosmic Encounter."
    Joshua Miller, #6 in 2011 Spiel des Josh list
  • "Once the game gets going I realized that it feels just like entering a Mat Brinkman comic. You get to be a demonic Necromancer stalking the caverns and catacombs of much darker Multiforce, with endless possibilities and hundreds of characters to encounter."
    — Jason Leivian on Cave Evil in The Comic Journal
  • "Elaborate I don't mind. Generic fantasy is starting to bug me a little but there is no marketing risk involved so I can't blame them. That's one of the refreshing things about Cave Evil is that it turds on the same 'ol fluffy fairie fantasy. I like that stuff fine, but FUCK."
    — The inimitable 'Hex Sinister' in Cave Evil or Mage Knight, also has his own review up at Fortressat.com
  • "While the game's thematic tightness is appealing, it would be essentially meaningless to me without an effective mechanical structure underneath the hood, and luckily Cave Evil delivers."
    — Jesse James Dean on 2D6.org: Cave Evil Review (A Deeply Rewarding Experience)